d#########D      e#########ee     gGGGGGGg            A
          D##D     dDDD    E##E           g##Gg    GGGg        A#A
          D##D         DD  E##E          g###G        gG      A#A#A
          D##D          DD E##E          G###G               A#AaA#A
          D##D          DD E#########EE  G###G              A#A  aA#A
          D##D          DD E##E          G###G             A#A    aA#A
          D##D          DD E##E          G###G   ggGGGGg  A###########A
          D##D         DD  E##E          G###G       GG  A#AAAAAAAAAAA#A
          D##D     dDDD    E##E           G##Gg    gGG  A#A          aA#A
          D#########D      E#########EE     GGGGGGGGG  A#A            aA#A

                                      B O X

                 it's all just a little bit of history repeating...

    DegaBox is a Sega Master System / Mark III / Game Gear emulator for the XBox.

    #include <std_disclaimer.h>
    I do not accept responsibility for any effects, adverse or otherwise,
      that this code may have on you, your computer, your sanity, your dog, 
      and anything else that you can think of. Use it at your own risk.
    You can use this software freely as long as you don't use it commercially.
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  v1.201
  * First version! My first attempt at an XBox emulator...

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                                How to use

  Put the emulator (default.xbe) in a directory such as e:\Emulators\DegaBox\
  Then make a directory e:\Emulators\DegaBox\Roms and put your rom images there.
  This is minimal zip support as well, though there must be no other files in each zip.

  Run the emulator and you will see a list of rom images. Push up/down and press
  A to select a rom image.
  Click the Right thumbstick in to pause and return to the menu.

  This is just a quick port so there's quite a few things missing or not up to scratch,
  such as button remapping, 2-player, saving, and options to turn on FM sound or
  switch regions, however for a quick blast it's fairly playable.

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                           Technical Information

  * ~95% compatibility
  * Uses Dave's assembler Z80 core.
  * Uses Dave's PSG sound emulator.
  * Uses EMU2413 sound emulator written by Mitsutaka Okazaki.
  * H-interrupts and raster effects supported.
  * Speech/sampled sound supported.

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