libSDLx V1.2 - Xbox Release V0.06
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History
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V0.06

- Added the following Xbox Specific Calls (thanks Guybrush):

  SDL_XBOX_SetScreenPosition(float x, float y);
  SDL_XBOX_GetScreenPosition(float *x, float *y);
  SDL_XBOX_SetScreenStretch(float xs, float ys);
  SDL_XBOX_GetScreenStretch(float *xs, float *ys);
	
- Fixed mapping to SDLK_RETURN (thanks DZ)
- Fixed mapping to SDLK_EQUALS (thanks XPORT)
- Fixed crash when multiple controllers added
- Fixed some misc bugs in the gamepad handler

V0.05

- Fixed SDL_SYS_CDQuit() crash.
- Fixed SDL_Quit() crash.
- Modified graphics vertex buffers to be TV friendly.
- Fixed memory leak in SDL_xboxaudio.c

V0.04

- Fixed SDL_JOYHATMOTION reset problem.

V0.03

- Fixed CDDA memory leak.
- Fixed CDDA routines. Should be 100% now
- Fixed mouse click problem.
- Forgot to add SDL_syscond.c - Fixed (doh!)

V0.02

- Fixed Axis problem on gamepad
- Added Axis 2 and 3 for Right Analog Stick
- Added Buttons 8-12 for non analog buttons.
- Fixed SDL_DOUBLEBUFFER issue
- Fixed SDL_Flip() issue.

V0.01

- Initial Release
 
Notes
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- SDL and SDLMixer have been combined into one lib

- No Vorbis/OGG support (yet) - do people want this?

- if your SDL application uses MP3 support, you need to link libSMPEGx.lib
  in your target application. (For some reason trying to link libSMPEGx.lib 
  in the libSDLx project causes INTERNAL COMPILER ERROR).

- SDL encapsulates Xbox API functionality. For example video routines create
  its own DirectX device, sound creates is own DSound device etc. So trying to
  mix xbapp.cpp etc and SDLx is bad news. The whole point of SDL is to provide 
  a nice interface and portable code across platforms.

- Remember if you decide to port an existing SDL app/game/demo/emulator
  you must provide source code as per GPL.

  
 
Any problems with the lib contact me or discuss your issues on my SDLx forum
at http://www.lantus-x.com/forum/forum.asp?FORUM_ID=9.

I wont bother reading issues about how to compile code etc.

Finally if anyone has knowledge in setting up CVS to host the source contact me.