********************************************************************* Version 0.72.1b ------------------------------------------------------------- - \libsmb++\src: - SMBHandler.cpp Fixed a bug in the password parsing code ------------------------------------------------------------- - \MAME\src: - input.h - Increased SEQ_MAX to 20 to allow commands to be defined for all 4 gamepads + the keyboard - mame.c - Added hook for automatic bootup save state loading - state.c - Fixed a crash due to a memcpy from NULL for MK3 state saving ------------------------------------------------------------- - \MAMEoX\Includes: - MAMEoX.h - Upped version number - Keyboard.h - Finished off the debug keyboard reading routines - InputManager.h - Added keyboard device access functions ------------------------------------------------------------- - \MAMEoX\Sources: - xbox_FileIO.c - Added handling for MAMEoX system files to apply speed buffering to all writes/reads - Fixed some bugs in the osd_fseek stuff, made fseeks immediate, as there's no real need to buffer them (and doing so breaks fwrites) - Added FILETYPE_MAMEOX_FULLPATH filetype to allow the full path of a file to be passed directly to the osd_f* functions - Added path for automatic bootup save states - xbox_Main.cpp - Added handling for MAMEoX system files to apply speed buffering to all writes/reads - Unloaded the STARTUP section in main instead of the user input code. This frees up most of the memory before the game tries to boot at all, rather than waiting until the game is finished w/ the input code (the only thing in the STARTUP section that is needed after the run_rom call) - xbox_JoystickMouse.c - Unloaded the STARTUP section in main instead of the user input code. This frees up most of the memory before the game tries to boot at all, rather than waiting until the game is finished w/ the input code (the only thing in the STARTUP section that is needed after the run_rom call) - Moved key mapping to xbox_Input.c - System_IniFile.cpp - Changed over to use buffered reads/writes to speed up parsing - MAMEoXUtil.cpp - Fixed bezels (artwork) - Added virtual memory access/allocation functions - xbox_Direct3DRenderer.cpp - Fixed an off by 1 error when setting texture coords that caused clipping of a valid row of pixels - Prerotate screenshots before saving the file - Added graphics filtering capabilities (right now options are "none" (no filtering) or "AdvanceMAME scale2x") - Keyboard.cpp - Finished off the debug keyboard reading routines - xbox_Keyboard.cpp - Renamed xbox_Keyboard.c to xbox_Keyboard.cpp - Implemented missing keyboard functionality - xbox_Miscelaneous.c - Added osd_autobootsavestate() function to facilitate automatic booting of save states when a ROM has finished loading. Added xbox_Input.c to do default key mapping and input subsystem initialization Added VirtualMemoryManager.cpp to facilitate VM usage in the future ------------------------------------------------------------- - \MAMEoXLauncher\Includes: - ROMList.h - Added favorite status/num times played support ------------------------------------------------------------- - \MAMEoXLauncher\Sources: - ROMListScreen.cpp - Added favorite status/num times played support - Added handling for MAMEoX system files to apply speed buffering to all writes/reads - Added sort by favorite status and sort by number of times played - Moved progress bar stuff to a central point so it can be used from anywhere in the launcher - Added filter by "disliked" favorite status - Added sort by genre - Added catver.ini parsing - Added "detail" view which houses screenshots - Moved screenshot loading to base class - Changes for keyboard support - OptionsScreen.cpp - Added sort by favorite status and sort by number of times played - Added filter by "disliked" favorite status - Added sort by genre - Added a simple screensaver (thanks to Noodle for the suggestion) - Added graphics option "scale filter". - StartMenu.cpp - Made menu functions token based instead of cursor position based. This makes it much easier to have fully dynamic menus - Made the B button back out of the menu - Changes for keyboard support - ListView.cpp - Changes for keyboard support - main.cpp - Added handling for MAMEoX system files to apply speed buffering to all writes/reads - Moved progress bar stuff to a central point so it can be used from anywhere in the launcher - Added "Copy system files from DVD" menu item to allow CD/DVD users to copy over hiscore.dat, samples, etc... - Made menu functions token based instead of cursor position based. This makes it much easier to have fully dynamic menus - Added a simple screensaver (thanks to Noodle for the suggestion) - Added screendump command (bound to left analog) for launcher - Changes for keyboard support - VirtualKeyboard.cpp - Changes for keyboard support. Note that this has only been tested on a German keyboard, and I wouldn't be surprised if some keys (esp /, @, \, :) will be busted on an English keyboard. - Renamed ROMList, OptionsPage, Help, LightgunCalibrator to xxxxScreen format to increase "findability" - Added new class "CBaseMenuView" which takes care of drawing a fully resizable menu backdrop. Also removed the old static image backdrops. - Added new class "CTVCalibrationScreen" which takes care of screen resizing/repositioning - Added new class "CGFilterManager" which handles graphics filters/scalers for smoothing game frames. (opcode) - Added scale2x.cpp/.h to project to provide AdvanceMAME's Scale2x filter. ------------------------------------------------------------- - \Sectionize.pl - Fixed dep for Revolution X - Fixed dep for Tetris Plus 2 (MegaSystem 32 version) - Fixed dep for Pac-Man (Galaxian Hardware) - Fixed the .NET 2k2 solution files (thanks go to Mathijs Brands) - Added GenerateVCPROJFiles.pl to the MAME subdir, as I got sick of setting the output file path for each new file (when there are several files in different subdirs w/ the same name one object file would overwrite the other, causing undefined symbol errors) --- Integrated MAME version 0.72, changes follow ------------------- Changes in the \MAME\src directory Removals: \ drivers\ dominos.c includes\ sprint2.h machine\ sprint2.c vidhrdw\ dominos.c Additions: \ cpu\ g65816\* spc700\* drivers\ bigevglf.c ltcasino.c mazerbla.c nss.c pitnrun.c sbowling.c sengokmj.c sprint4.c ssrj.c supdrapo.c xorworld.c includes\ snes.h snk.h machine\ bigevglf.c pitnrun.c snes.c sndhrdw\ segasnd.c segasnd.h snes.c sound\ sp0250.c sp0250.h vidhrdw\ bigevglf.c matrix3d.c matrix3d.h pitnrun.c sengokmj.c snes.c sprint4.c ssrj.c xorworld.c ********************************************************************* Version 0.71.2b ------------------------------------------------------------- - \MAMEoX\Includes: - MAMEoX.h - Upped version number - InputDevice.h - Added virtual input device base class - Keyboard.h - Added some debug keyboard routines ------------------------------------------------------------- - \MAMEoX\Sources: - xbox_main.cpp - Moved LoadOptions above the graphics initialization so that the VSYNC option is actually used (doh!) - Enabled writeback caching for > 64 megs - DebugLogger.cpp - Fixed: Release not called on vertex buffer after GetStreamSource() function. - xbox_fileio.c - Added code to allow 4 ROM paths - Added buffering for fwrite(), should speed up ROM exiting a bit (when saving the input settings it did a whole bunch of tiny fwrite(), each of which utilizes WriteFile on an unbuffered device, which was _slow_) ------------------------------------------------------------- - \MAMEoXLauncher\Includes: - LightgunCalibrator.h - Set the backdrop texture to NULL, like it's supposed to be. ------------------------------------------------------------- - \MAMEoXLauncher\Sources: - main.cpp - Reset the texture colorop to "TEXTURE" after rendering the subviews. Failure to do so caused it to be left to "DIFFUSE" after rendering the lightgun cursor, which led to an unusable calibration screen. - Added menu option to reload just the ROM status file - Enabled writeback caching for > 64 megs - ROMList.cpp - Changed it so romstatus.xml file is only parsed when scanning for new ROMs. This decreases load time between ROMs for large XML files. - Added public function to force reload the rom status file - Fixed Backup feature (yet again, this is what, the 3rd time I broke it? I'm still surprised that people use it :)) - Added code to allow 4 ROM paths - Changed backup feature to use CopyFile, as it was broken in the change to multiple ROM paths (break #4 :)). For some reason MoveFile craps out when I try to move across partitions (or maybe just different logical drive letters) - OptionsPage.cpp - Changed the text for "problem ROM" filters - Added code to allow 4 ROM paths ------------------------------------------------------------- - \Sectionize.pl - Fixed dep for Operation Wolf - Fixed dep for Rainbow Islands - Fixed dep for Fighting Roller - Fixed dep for Tutankham - Fixed dep for Vigilante - Fixed dep for Yie ar kung fu - Fixed dep for Pooyan ********************************************************************* Version 0.71.1b ------------------------------------------------------------- - \MAME\src: - Various: Switched all malloc() calls to "osd_malloc()" so we can catch malloc failures and report a sane message to the user. ------------------------------------------------------------- - \MAMEoX\Includes: - MAMEoX.h - Upped version number - GraphicsManager.h - Added VSYNC option, toggle between OFF and SYNC EVERY FRAME ------------------------------------------------------------- - \MAMEoX\Sources: - xbox_Miscelaneous.c - Added osd_malloc function to check malloc's and report out of memory conditions to the user - xbox_Main.cpp: - Added better checking for clone/no clone status to avoid marking BIOS clones as true clones. - xbox_Display.c: - Implemented MAME hooks for frameskip/throttle toggling - Fixed a problem with the throttling code that seems to greatly improve autoframeskip reliability. - Added code to toggle the MAMEoX debug console on and off (hold "BACK" for 2 seconds) Note that this only works in Debug builds. - Reorganized the code a bit to make it nice (broke autoframeskip and UI input checking into separate INLINE functions. Moved the input polling around so that throttling is always the absolute last thing done in the update function. - MAMEoXUtil.cpp - Removed history.dat support - DebugLogger.cpp - Added code to toggle the MAMEoX debug console on and off (hold "BACK" for 2 seconds) Note that this only works in Debug builds. - Changed the size and color of the debug console - Added option to print messages w/out function/file info - xbox_Sound.c: - Fixed problem that allowed the sound buffer to be overrun constantly, causing crackling. ------------------------------------------------------------- - \MAMEoXLauncher\Sources: - main.cpp - Put all textures in a texture set helper class - Implemented Start Menu functionality - Various changes to support vsync'd display - Help.cpp - Put all textures in a texture set helper class - Integrated new gfx from r4dius - ROMList.cpp - Put all textures in a texture set helper class - Repositioned (very slightly) the scroll icons - Used the general message backdrop for the "checking against known ROMs" display. - Various changes to support vsync'd display - Fixed: Superscroll index incorrect after toggling clones/no clones - Changed it so that MAMEoX will attempt to keep the cursor on the selected ROM when toggling clones/no clones - Fixed: ROM list cache file not updated when ROM is removed from the list via "Remove Selected ROM" feature - Put in support for various sort modes and filters, these may be changed in the options screen. - Put in support for ROMSTATUS.XML name colorization (the color of the name in the ROM list is changed based on the reported working/nonworking status of the ROM). - OptionsPage.cpp - Integrated new gfx from r4dius - Added VSYNC and framerate throttling options - Added frame skip option - Split directories up into two separate options - Removed history.dat support - Added page for ROMList settings - LightgunCalibrator.cpp - Changed text from "Push B to discard changes" to "Push B to recalibrate" - StartMenu.cpp - Added start menu class - BaseView.cpp - Added base view class - BasePopupView.cpp - Added base class for "popup" views (VirtualKeyboard/StartMenu) ------------------------------------------------------------- - \Sectionize.pl - Switched to a more aggressive handling of silent XBE dependencies. This will undoubtedly break games that used to work until they are reported and thrown into the new families, but it gives up about a meg of RAM. - \Desectionize.pl - Added commandline argument parsing to allow selective desectionization --- Integrated MAME version 0.71, changes follow ------------------- Changes in the \MAME\src directory Removals: Additions: \ drivers\ boxer.c enigma2.c namcos11.c r2dtank.c includes\ psx.h machine\ psx.c vidhrdw\ boxer.c psx.c ********************************************************************* Version 0.70.3b ------------------------------------------------------------- - \MAME\src: - mame.c - Put a call to osd_sound_enable just after cpu_run to stop annoying sound looping when exiting a game. - inptport.c - Reordered input checking to allow lightgun games to take input from analog joysticks if no lightgun is available - inptport.h - Bumped IPT_UI_CONFIGURE and all following commands up to 2*IPT_EXTENSION to allow room for any input extension slots. This fixes a problem in xbox_JoystickMouse.c where certain case values (ex IPT_PADDLE|IPF_PLAYER1 + IPT_EXTENSION) are repeated ------------------------------------------------------------- - \MAMEoX\Includes: - MAMEoX.h - Upped version number - DebugLogger.h - Cobbed together a console debug logger, PRINTMSG_TO_CONSOLE, render w/ RenderDebugConsole - xbox_Direct3DRenderer.h - Put in code to reposition the screen as well as resize - Moved resize variables from globals to members of the render setup struct - InputManager.h - Added "Is*ButtonPressed()" functions to act across all gamepads. This allows users other than X to control input (necessary for when a lightgun is in slot 0, for instance) - FontSet.h - Added font resource helper class ------------------------------------------------------------- - \MAMEoX\Sources: - DebugLogger.cpp - Cobbed together a console debug logger, PRINTMSG_TO_CONSOLE, render w/ RenderDebugConsole - MAMEoXUtil.cpp - Put in code to reposition the screen as well as resize - Made ROM List settings persistent - Added option to enable artwork - Added option to set screenshot directory - Added option to set history.dat filename - xbox_Display.c - Added screenshot support - xbox_Direct3DRenderer.cpp - Put in code to reposition the screen as well as resize - Moved resize variables from globals to members of the render setup struct - Fixed bug for 16/32 bit direct rendering w/ SWAPXY flag set and an update rectangle with a left hand side != 0 - xbox_Miscelaneous.c - Switched back to | character now that it is supported by the Hawaiian Punk font - xbox_JoystickMouse.c - Added mappings for AD sticks + Lightgun - Readded mapping for IPT_PADDLE|IPT_PLAYER1+IPT_EXTENSION now that the inptport.h enum is fixed - Added mapping for screenshots (BACK+A+B) ------------------------------------------------------------- - \MAMEoXLauncher\Sources: - main.cpp - Put in code to reposition the screen as well as resize - Fixed: Backup (B+X) feature doesn't work anymore, just shows help screen. - Put in new loading screen (thanks Stephen) - Changed all list views to use the new CListView base class - Put in new gfx from r4dius - Help.cpp - Changed all list views to use the new CListView base class - ROMList.cpp - Changed all list views to use the new CListView base class - Fixed superscroll so it doesn't jump to the top of the current section (i.e. tapping Y no longer does anything, cause it was annoying me) - Made ROM List settings persistent - OptionsPage.cpp - Changed all list views to use the new CListView base class - Added option to enable artwork - Added option to set screenshot directory - Added option to set history.dat filename - ListView.cpp - Added list view base class - LightgunCalibrator.cpp - Added lightgun calibration class ------------------------------------------------------------- - \MAMEoXLauncher\MediaFiles: - Added a bunch of new resources from r4dius and one from Stephen Cameron ------------------------------------------------------------- - \Sectionize.pl - Fixed XBE dependency for Pipe Dream --- Specific Game fixes -------------------------------------------- Gunlock - Display not centered properly NeoGeo games: Display half screen w/ messed up palette in 32 bit color The Simpsons (note that this game does not work in MAME for Windows 0.70) NBA Jam Mortal Kombat 1, 2 Frog (Galaxian Hardware) Journey Salamander 2 (Out of memory, but doesn't crash) Martial Champion (and many other konami games) Pipe Dream ********************************************************************* Version 0.70.2b Note: I finally figured out exactly why 0.66b went bad. Everything before and after 0.66b didn't actually unload any of the driver sections. When 0.66b unloaded the sections, release mode was compiled w/ String Pooling enabled. I believe that this allowed code in a given section to become dependent on the string data in another section, creating new silent XBE dependencies that could not be resolved. I've disabled String Pooling, and everything seems OK now. Make certain that it is never enabled again. Note2: It's not just String Pooling, also global optimizations... ------------------------------------------------------------- - \MAME\src: - cpuexec.c - Realized that unloading a section releases all malloc'd memory back to the heap. Fixed by first loading the CPU to be used, then unloading all CPU sections. This way the CPU's that we're using have a refcount of 2, so they stay resident. - usrintrf.c - Simplified section load/unload (merged sections don't require separate data/code loads ------------------------------------------------------------- - \MAMEoX\Includes: - MAMEoX.h - Upped version number ------------------------------------------------------------- - \MAMEoX\Sources: - xbox_JoystickMouse.c - Put initialization code in a section that is unloaded as soon as it's completed (for a gain of 50k or so) - xbox_Main.cpp: - Reordered LoadDriverSectionByName to be before the UnloadDriverSections, just in case something was malloc'd by the section (and for consistency w/ cpuexec.c). - Put initialization code in a section that is unloaded as soon as it's completed (for a gain of 50k or so) - Signed driver.list file to prevent corruption - Put in code to reboot and dump log when missing fonts ------------------------------------------------------------- - \MAMEoXLauncher\Sources: - main.cpp - Signed driver.list file to prevent corruption - Put in code to reboot and dump log when missing fonts - Put in credits and switched over to new splash screen (thanks goes to r4dius again for the graphics) - ROMList.cpp - Signed rom.list file to prevent corruption - Put in a progress bar for the second half of ROM list generation - Changed ROM checking code to use std::find instead of simple linear search. Should be much faster now (though it's supposed to be a rare op, so hopefully nobody will be in a situation to notice :)) ------------------------------------------------------------- - \Desectionize.pl - \Sectionize.pl - Updated to merge data + code sections ********************************************************************* Version 0.70.1b - General: - Added new fonts (Arial, Arial Narrow and Courier New) - Reformatted screens to work w/ new fonts - Remove dependencies bug ------------------------------------------------------------- - \MAMEoX\Includes: - MAMEoX.h - Upped version number - Modified version number to be MAME license compliant - Added code to easily set render target to a texture - Gamepad.h - New function: GetButtonState which returns all GP_ flags of the pressed buttons, DPAD, etc. - New funct IsOnlyButtonPressed returns TRUE if only the button specified in the params are pressed - New function: GetButtonState which returns all GP_ flags of the pressed buttons, DPAD, etc. - Made a bunch of functions properly const - xbox_Direct3DRenderer.h - Joined all D3D renderer opts into a struct - InputManager.h - Added IsGamepadConnected() function ------------------------------------------------------------- - \MAMEoX\Sources: - Gamepad.cpp - New function: GetButtonState which returns all GP_ flags of the pressed buttons, DPAD, etc. - New funct IsOnlyButtonPressed returns TRUE if only the button specified in the params are pressed - New function: GetButtonState which returns all GP_ flags of the pressed buttons, DPAD, etc. - Made a bunch of functions properly const - xbox_JoystickMouse.c - Remapped paddles, dials, and trackball to left analog stick - Fixed: Pressing right on LA now properly produces 128 for analog position - xbox_Direct3DRenderer.cpp - Added option for screen rotation - Added option to select texture filters - MAMEoXUtil.cpp - Added code to easily set render target to a texture ------------------------------------------------------------- - \MAMEoXLauncher\Includes: - OptionsPage.h - Added option for screen rotation - Added option to select texture filters - Fixed problem where not all options in Directories were selectable - Fixed problem where the cursor in Network Settings could scroll past the end of the list - VirtualKeyboard.h - Added basic virtual keyboard class ------------------------------------------------------------- - \MAMEoXLauncher\Sources: - ROMList.cpp - Bugfix: Additional info shows the files correct now - Additional info shows year and clonefilename now - Use new font and added manufacturer in the game list - Additional info is default now - More lines (30 instead of 18) in the game list - Made ROMList, OptionsPage, and Help render to a resizeable, rotateable texture - OptionsPage.cpp - Added option for screen rotation - Added option to select texture filters - Made ROMList, OptionsPage, and Help render to a resizeable, rotateable texture - Made use of the new VirtualKeyboard class - Added option to disable sound processing - Enabled option to change sound samplerate - Help.cpp - Made ROMList, OptionsPage, and Help render to a resizeable, rotateable texture - main.cpp - Joined all D3D renderer opts into a struct - Added a RequireController call to splashscreen - Added more calls to RequireController - Made ROMList, OptionsPage, and Help render to a resizeable, rotateable texture - Implemented rotation on the ROM list - Changed font for Help page - VirtualKeyboard.cpp - Added basic virtual keyboard class ------------------------------------------------------------- - \MAMEoX\src: - inptport.c - Changed analog input code to use a joystick as a mouse, rather than attempting to use the broken trackball code. (Fixes trackball and steering wheel games) - \MAME\src\vidhrdw - vball.c - Increased the size of array "scrollx" to 32 elements to keep the vball_interrupt function from writing past the end of the array. ------------------------------------------------------------- - Media - help.txt - Integrated patch from John Wu (thanks!) --- Integrated MAME version 0.70, changes follow ------------------- Changes in the \MAME\src directory Removals: Additions: \ memdbg.c memdbg.h drivers\ djboy.c glass.c includes\ machine\ pgmprot.c vidhrdw\ djboy.c glass.c xml2info\ <directory added> --- Specific Game fixes -------------------------------------------- U.S. Championship V'ball Cruis'n USA - Runs out of memory, now prints that and properly reboots Cruis'n World - Runs out of memory, now prints that and properly reboots ********************************************************************* Version 0.67b - \MAMEoX\Includes: - MAMEoX.h - Upped version number to 0.67b - Added symlink support (code based on submission from Redline) - xbox_FileIO.h - Added symlink support (code based on submission from Redline) - xbox_Direct3DRenderer.h - Added Aspect Ratio Correction toggle option - DebugLogger.h - Added support for dumping debug data to a file in Release mode ------------------------------------------------------------- - \MAMEoX\Sources: - xbox_FileIO.cpp - Added symlink support (code based on submission from Redline) - xbox_Main.cpp - Put back the call to LoadDriverDataSections that caused 0.66b to fail when running in Release mode. Put in a note to remind me not to take it out again :) - MAMEoXUtil.cpp - Added symlink support (code based on submission from Redline) - xbox_Direct3DRenderer.cpp - Added Aspect Ratio Correction toggle option - DebugLogger.cpp - Added support for dumping debug data to a file in Release mode ------------------------------------------------------------- - \MAMEoXLauncher\Sources: - OptionsPage.cpp - Added read-only listing of symlinks to options - Added Aspect Ratio Correction toggle option - main.cpp - Added Aspect Ratio Correction toggle option ------------------------------------------------------------- - libsmb++\src: - SessionPacket.cpp - Added #undef errno to fix compiler issues - NetBIOSPacket.h - Added #undef errno to fix compiler issues ********************************************************************* Version 0.66b - \MAME\src\usrintrf.c - Added a call to LoadDriverDataSections() in the block of code where the drivers[] array is parsed to find a working clone of a ROM that is tagged as invalid. This fixes crashes for these games (such as Alexx Kid set 1) - \MAMEoX\Includes\Gamepad.h - \MAMEoX\Sources\Gamepad.cpp - Added CGamepad class w/ helper functions for button state checking - \MAMEoX\Includes\StdString.h: - Defined SS_NO_IMPLICIT_CAST to force us to use c_str(). Apparently the CStdString class cannot be passed as an elipsis argument, which is why it sometimes crashes in PRINTMSG macros. (See the notes for SS_SAFE_FORMAT in this file) - \MAMEoX\Includes\MAMEoX.h - Updated version number - Save superscroll index when launching the utility XBE - Renamed WaitForNoKey and WaitForKey to WaitForNoButton and WaitForAnyButton resp. - Added LAUNCH_RUN_AS_IF_REBOOTED command to properly handle case where MAMEoX.xbe is started instead of default.xbe - clonename, manufacturer, year added into MAMEDriverData_t - \MAMEoX\Sources\xbox_Main.cpp - Removed unloading of game sections after a game was run, this speeds up the return to the game selection by quite a bit. (opcode) - Hopefully disabled memory card initialization, as it causes crashes - Changed build process to use custom imagebld.switch files, setting the driver sections to \NOPRELOAD as originally intended. This allows us to remove the Unload and Load general section calls and just load the individual sections that we need, speeding up load times. - Adaptations for CGamepad addition - Added LAUNCH_RUN_AS_IF_REBOOTED command to properly handle case where MAMEoX.xbe is started instead of default.xbe - clonename, manufacturer, year added into DriverList (Save) - \MAMEoX\Sources\MAMEoXUtil.cpp - Added network and directory ini entries to SaveOptions - Added "DisableNetworking" option to ensure that networking is not started at all if not wanted. For some reason my current network setup takes about 40 seconds to boot in debug mode, this is a hack until I figure out why. - Renamed WaitForNoKey and WaitForKey to WaitForNoButton and WaitForAnyButton resp. - Adaptations for CGamepad addition - \MAMEoX\Sources\xbox_FileIO.cpp: - Fixed a problem where the file was new'd but not memset to 0, causing the fileposition and other members to be undefined. - \MAME\src\vidhrdw\namcos1.c - Reverted back to MAME 0.60 version of this file some update after 0.60 made it crash the xbox, but works fine on the pc version of MAME. This makes namco system 1 games work now, whereas before they would load the roms then crash when video was started. (opcode) - \Sectionize.pl - Updated to dump two imagebld.switch files, one for debug, one for release. Hopefully this can be used to eliminate the need to unload a ton of sections before executing each ROM - Updated to also sectionize CPU files - Fixed a stupid mistake that may have caused some driver files not to be loaded when they should've been. - \imageblddbg.switch - \imagebld.switch - \DBGMAMEoX_XBE.bat - \MAMEoX_XBE.bat - Added files necessary to generate MAMEoX.xbe without preloaded XBE sections. - These files were immediately removed, as I didn't like the way it ended up working, did some profiling, and realized that it wasn't making a noticeable difference (even in debug mode) - \MAMEoXLauncher\Sources\main.cpp - Hopefully disabled memory card initialization, as it causes crashes - Improved error messages for missing files - Adaptations for CGamepad addition - Added LAUNCH_RUN_AS_IF_REBOOTED command to properly handle case where MAMEoX.xbe is started instead of default.xbe - clonename, manufacturer, year added into DriverList Load) - \MAMEoXLauncher\Includes\ROMList.h - \MAMEoXLauncher\Sources\ROMList.cpp - Save superscroll index when launching the utility XBE - Adaptations for CGamepad addition - \MAMEoXLauncher\Sources\Help.cpp - Adaptations for CGamepad addition - Turned off cursor highlighting - Changed text color to blue from green - \MAMEoXLauncher\Sources\OptionsPage.cpp - Adaptations for CGamepad addition - Added read-only pages for network and directory options - \ZLIB\ZLIB.vcproj - \MAMEoXLauncher\MAMEoXLauncher.vcproj - \MAMEoX\MAMEoX.vcproj - \MAME\MAME.vcproj - \libsmb++\libsmb.vcproj - Changed all debug versions to use single-threaded debug lib to stay inline w/ release mode - Fixed problem where MAMEoX project attempted to use the release mode libsmb in debug mode, making it impossible to automatically build from clean in debug mode (unless it was done following a release build) - Changed MAMEoX XBE to use runtime checking on uninitialized vars and stack validity in debug mode, led to discovery of an apparent stack overflow and slight increase of stack size --- Specific Game fixes -------------------------------------------- Ataxx Asylum Alex Kidd (Set 1) - The ROM is tagged as non-working, but no longer crashes U.S. Classic Hyper Sports Hyper Olympics '84 ********************************************************************* Version 0.65b - Fixed a slight glitch in rendering where a grey/white bar would show on the left and right of the rendered frame. (opcode) - Fixed Sound, I think sound is nearly if not 100% correct, it sounds exactly like my win32 port of MAME as far as I can tell anyway. Also, sound will output to all available speakers, sounds better if you have a 5.1 system IMHO. (opcode) - Fixed the XDK file debacle, now any files that the project references from the xdk will now work on any xdk as long as the xdk defined the environment variable XDK to point to the base dir of the xdk (I think all current xdks do this). (opcode) - Removed all _RPTx macro calls as they apparently don't properly send to xboxwatson. Opcode (5/25/03): ------------------ - Added Network settings to INI file - Added File Path settings to the INI file - Moved INI file to always be in U:\4d414d45\INI\MAMEoX.ini - Added SMB support for loading files (ROMS!!) from smb shares format of smb share is exactly like xbox media player, i.e. smb://user:password@computer/sharedirectory as of this release files can only be READ from shares, not Written - Changed file handling to not cache files into memory but rather load them like the mame core does (not sure if this saves memory or not, can't hurt though.) ------------------ - \MAMEoX\Includes\DebugLogger.h - \MAMEoX\Sources\DebugLogger.cpp - Switched PRINTMSG to use OutputDebugString if _DEBUG is defined - Added implicit \n to PRINTMSG - \media\help.txt: - Help file - \MAMEoX\Sources\xbox_Main.cpp: - Removed unused gamepad references - Added progress bar for driver dumping sequence - Added MAME core version to driver file sig. - Fixed some XBE dependencies - \MAMEoX\Sources\xbox_Miscelaneous.c: - Added Debug/Release mode notification to version string - \MAMEoX\Sources\xbox_JoystickMouse.c: - Improved analog controls - Added buttons as analogs - Added partial lightgun support - \MAMEoX\Sources\MAMEoXUtilcpp: - Added gamepad capabilities checking for Lightgun support - Added function to wait until a given gamepad is inserted - \MAMEoX\Sources\xbox_Sound.c: - Cosmetic changes to make debuggig easier - \MAMEoX\Sources\xbox_FileIO.c: - Made the ROM backup path writeRequired - \MAMEoX\Includes\MAMEoX.h: - Updated version number - Added gamepad capabilities checking for Lightgun support - Added function to wait until a given gamepad is inserted - Added Debug/Release mode notification to version string - \MAMEoX\Includes\InputManager.h: - Added gamepad capabilities checking for Lightgun support - Changed gamepad and capabilities over to pointers from const references - Added function to wait until a given gamepad is inserted - \MAMEoX\Includes\xbox_FileIO.h: - Made the ROM backup path writeRequired - \MAMEoXLauncher\sources\main.cpp: - Help loading - Option mode on button B+Y now - Added function to wait until a given gamepad is inserted - Added MAME core version to driver file sig. - Bugfix for the backup (X+B) feature - Added Debug/Release mode notification to version string - \MAMEoXLauncher\sources\Help.cpp: - \MAMEoXLauncher\includes\Help.h: - Help functionality (Button X) - \MAMEoXLauncher\includes\ROMList.h: - \MAMEoXLauncher\sources\ROMList.cpp: - Made the ROM backup path writeRequired - Black button to toggle clones on/off - White button for advanced game list (not yet) - Show With / without Clones in the header - ROM list is regenerated via B+A now - Switching between show/hide clones no longer requires a list regeneration --- Specific Game fixes -------------------------------------------- Bomber Man World (XBE dependency) --- Integrated MAME version 0.69, changes follow ------------------- Changes in the \MAME\src directory Removals: Additions: \ drivers\ jalmah.c mustache.c paradise.c plygonet.c portrait.c wolfpack.c includes\ paradise.h machine\ acitya.c vidhrdw\ mustache.c paradise.c plygonet.c portrait.c wolfpack.c ********************************************************************* Version 0.64b - \Docs\readme.txt: - Noted new directory for CHD files - \MAME\cheat.c: - Disabled watch prints by default - \MAMEoX\Includes\MAMEoX.h: - Moved MAME core version string to header file - Added build string to report what version of VC++ was used to compile the image. - \MAMEoX\Includes\InputManager.h: - Renamed WaitForNoKeys to WaitForNoKey - \MAMEoX\Includes\xbox_FileIO.h: - Moved romlist and driverlist directory to default to the d: as there's no real reason to force it to Z. - Added path for CHD files (Harddrive images) - Changed Z: for writable data to T: - \MAMEoX\Sources\xbox_FileIO.cpp: - Added path for CHD files - Changed ROMLISTPATH so that it can be properly remapped to the T: - Changed Z: for writable data to T: - \MAMEoX\Sources\MAMEoXUtil.cpp: - Fixed a couple more INI bugs (improperly mapped options) - Renamed WaitForNoKeys to WaitForNoKey - \MAMEoX\Sources\xbox_main.cpp: - Fixed a non-termination bug w/ the Die function. - Renamed WaitForNoKeys to WaitForNoKey - Changed ROMLISTPATH so that it can be properly remapped to the T: - \MAMEoXLauncher\MediaFiles: - Added directory w/ Media files - \MAMEoXLauncher\Sources\main.cpp - Fixed a non-termination bug w/ the Die function. - Moved all ROMList user input to the ROMList file. - Updated splashscreen w/ graphical logo (thanks to r4dius) - Added backdrop to ROM List screen (thanks to r4dius) - Changed ROMLISTPATH so that it can be properly remapped to the T: - \MAMEoXLauncher\Sources\ROMList.cpp: - Moved all ROMList user input to the ROMList file - Changed ROMLISTPATH so that it can be properly remapped to the T: - \MAMEoXLauncher\Includes\OptionsPage.h: - Added INI options editing class - \MAMEoXLauncher\Sources\OptionsPage.cpp: - Added INI options editing class --- Integrated MAME version 0.68, changes follow ------------------- Changes in the \MAME\src directory Removals: cpu\m68000\asmintf.c.cra drivers\unico16.c vidhrdw\unico16.c Additions: \ blitgen.c - Don't add to project hash.c hash.h mameblit.c - Don't add to project sha1.c sha1.h drivers\ bwing.c chaknpop.c chindrag.c fantland.c groundfx.c grtwall.c lethalj.c mainsnk.c metlclsh.c pbillian.c raiden2.c realbrk.c rotaryf.c sbugger.c sg1000a.c shougi.c skyarmy.c system24.c thedeep.c tourtabl.c truco.c unico.c wallc.c includes\ lethalj.h realbrk.h system24.h thedeep.h unico.h machine\ 6532riot.c 6532riot.h chaknpop.c system24.c tmp68301.c tmp68301.h sndhrdw\ pbillian.c sound\ tiaintf.c tiaintf.h tiasound.c tiasound.h vidhrdw\ bwing.c chaknpop.c fantland.c groundfx.c lethalj.c metlclsh.c pbillian.c realbrk.c sbugger.c segaic24.c segaic24.h system24.c thedeep.c tia.c tms9928a.c tms9928a.h truco.c unico.c ********************************************************************* Version 0.63b - \MAMEoX\MAMEoX_VC6.dsp - Updated to support v0.63b changes - \MAMEoXLauncher\MAMEoXLauncher_VC6.dsp - VC6 Project file MAMEoXLauncher required by main MAMEoX_VC.dsw workspace file - \MAMEoX_VC6.dsw: - Updated to add MAMEoXLauncher compile - \MAMEoX\Sources\xbox_FileIO.c: - Changed Helper_CreateOrOpenSystemPath() to allow the caller to require that the directories checked be writeable (so that nvram directories on a CD/DVD are not considered valid) - \MAMEoXLauncher: - Added directory with separate ROM list XBE - \MAMEoX\Includes\ROMList.h: - Moved to MAMEoXLauncher directory - \MAMEoX\Includes\xbox_FileIO.h: - Added DriverList define - \MAMEoX\Includes\MAMEoX.h: - Added various helper prototypes - Added version string #define - \MAMEoX\Sources\ROMList.cpp: - Made left analog stick act like the DPAD (usability testing) - Moved to MAMEoXLauncher directory - \MAMEoX\Sources\xbox_Main.cpp: - Increased button sensitivity - Switched Left Analog screen resize control to right analog (usability testing) - \MAMEoX\Sources\xbox_Sound.cpp: - Reduced sound crackles - \MAMEoX\Sources\MAMEoXUtil.cpp - Added file - Enabled cheats (untested) - \MAMEoX\Docs\Readme.txt: - Changed control notes to reflect new controls - Changed installation notes to mention new dual XBEs ********************************************************************* Version 0.62b - \MAME\MAME_VC6.dsp - MAME project file for VC6 users - File Added - \MAMEoX\MAMEoX_VC6.dsp - MAMEoX project file for VC6 users - File Added - \MAMEoX_VC6.dsw - Main project workspace file for VC6 users - file added - \MAMEoX\Sources\xbox_Main.cpp: - Added conditional compile code to make project VC6 friendly - Modified functions main and Helper_RunRom - Fixed: VectorWidth and VectorHeight ini option incorrectly use ColorDepth for values - \MAMEoX\Sources\xbox_Sound.c: - Sound is now copied directly to the DSound write cursor, rather than the MAMEoX one. This seems to resolve sound latency issues. - \MAMEoX\Sources\xbox_Direct3DRenderer.cpp: - Fixed: SWAPXY option improperly implemented for vector rendering - \MAMEoX\Sources\xbox_FileIO.h: - Added AUDIOPATH for audio samples - \MAMEoX\Sources\xbox_FileIO.c: - Fixed: Audio samples were redirected to the "ART" dir - \MAMEoX\Sources\xbox_JoystickMouse.c: - Fixed a bug causing gamepad 3 buttons to be mapped as gamepad 4 and vice versa. - \Docs\changelog.txt - Added changelog ********************************************************************* Version 0.61b - No changelog |