About Surreal64 FDB --------------------------------- This is a modified version (FDB = freakdave's birthday release) of Surreal64 v1.0. Changelog ----------------- * Added: You can now change Surreal's Vertex Processing mode * Added: You can now choose between 5 texture filter modes * Added: Some credits :) * Fixed: Cleaned up some code Misc ------- * Full sourcecode is included Vertex Processing / Texture filter FAQ ------------------------------------------------------------ You now have the possibility to change Surreal's VP mode. Note that UltraHLE has its own graphics renderer and therefore its own entry. Open Surreal.ini and search for these 2 entries: Default UHLE Vertex Processing Mode=1 Default EMU64 Vertex Processing Mode=1 Valid modes are : 0 = Pure Device (don't use this setting unless you know what you're doing.Not recommended) 1 = Software Vertex Processing (this is Surreal's default setting.Recommended) 2 = Hardware Vertex Processing (games may run faster and even better (UltraHLE and Diddy Kong Racing) with this setting,but it may also cause graphical glitches in certain games.Not recommended) 3 = Mixed Vertex Processing (Specifies mixed (both software and hardware) vertex processing.Not recommended) You now also have the possibility to choose between 5 different texture filter modes. Note that UltraHLE has its own graphics renderer and therefore its own entry. Open Surreal.ini and search for these 2 entries: Default UHLE Texturefilter=2 Default EMU64 Texturefilter=2 Valid modes are : 0 = This mode does NOT work as it's only used for Mip Mapping.I've added it only for the sake of completeness. 1 = Point Filtering (Fast but low quality.Use this if you want to play your games with PS1-like graphics) 2 = Linear Filtering (Surreal's default setting) 3 = Anisotropic Filtering (Slower but better quality.My favorite btw ;)) 4 = Flatcubic Filtering (Cubic Filter mode.Looks almost like Point Filter mode) 5 = Gaussiancubic Filtering (Cubic Filter mode with a different cubic kernel) Misc: Don't try to change the values XOffset,YOffset,XStretch and YStretch,as they don't work in this release. DO NOT DELETE THEM THOUGH ! ************************************************** Abombniballx,Jump 'n BumpX,Dodgin Diamond 2X,GluttonX,KETMX,SDL-FighterX,Shippy1984X,Heroes of RoswellX,Miss DrillerX,Surreal64_FDB freakdave http://freakdave.xbox-scene.com |