Beta 2 ChangeLog
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- d_aerofgt.cpp endian fixes
- d_f1gp.cpp fixes
- d_unico.cpp fixes (Zero Point/Zero Point 2)
- d_snk68.cpp – IkariIII fixes
- d_kaneko16.cpp – fixed crash with The Berlin Wall
- d_hellfire.cpp fixes
- d_wwfwfest.cpp endian fixes
- f1dream, tigerroad fixes
- BC Kid fixes
- Cave – fixed palette issues with Power Instinct 2, Power Instinct 2, Gawange
- endian fix for Pang 3
- Fixed d_toki.cpp
- Fixed crash issue with some System16 games
- fixed gfx sprite priority issue with CPS1
- Fixed slowdown issue on European Region Megadrive Roms
- d_chelnov.cpp fixes
- Added 68000 overclock option
- Added filter for ’3 or 4 player games only’
- Added ‘Hide Child Roms’ Option
- Fixed analog in opwolf/spacegun/seta deer hunter games (Arkanoid still not working)
- Menu now saves the last rom and hardware filter you were on
- Updated font
- Added Left Trigger/Right Trigger buttons to input config
- fixed reset on pause
- Analog stick 3 no longer controllers player 4
- Added support for Arcade Sticks. The stick will be auto-detected and  Back + Start buttons will bring up the In Game Menu
- Added Screen adjustment. If you use an arcade stick hold 'B' and moving the stick will stretch, or just the stick to move the screen.
- fixed issue with JAMMA NeoGeo Roms
- Added default button mapping option
- FBANext will now display an error if you have a bad rom.
- Expermental OpenMP support added in some Taito Drivers. ChaseHQ went from 30->60fps without filters. More optimizations will be done in further releases.