------------------------------------------------------------------------------
 Super Mario War 1.5 ReadMe
                                                              Michael Schaffer
                                                                       18.7.05

If you create a map you would like to share or if you would like to share your 
comments in general, please visit http://www.72dpiarmy.com/beta/ and post a message.
------------------------------------------------------------------------------

Contents:

 - Level Editor Controls
 - Game Controls
 - Game Modes
 - Game Features Since Version 1.22



------------------------------------------------------------------------------
 Level Editor Controls
------------------------------------------------------------------------------

When the level editor starts, you will be viewing the first level in the map 
list.  To change which map you are looking at press Page Up/Down.  By switching
the map in this way, you will lose any changes on the map that were you working
on.  So before switching maps, press 's' to save that map.  The name of the map
is in the upper right corner of the screen.  If you want to save to a different
map and not overwrite the current map, hold shift then press 's'.  The "save as"
text will come up and you can save it as something else.  Be warned, though, 
you are still viewing the old map (look in the upper right corner).  You'll 
have to find where in the list the new map was saved to continue working on it 
(or just shift + s again to save).

Controls
----
t - Brings up tile set - select a tile by left clicking on it (DON'T RIGHT CLICK
    unless you want to change the type of tile it is, but this behavior will only
    change on your machine, not the machines you distribute the maps to)  Now
    you're in "Tile Mode".  Look to the upper left corner for the mode you're in.
    Tiles are collision detected blocks that don't move or background non-collision
    detected images.

i - Brings up the interaction block set - select a block by left clicking on it.
    Now you're in "Block Mode".  Blocks are collision detected blocks that interact
    with the player in some way, such as breaking upon impact, releasing powerups,
    bouncing, etc.  Blocks can be placed over tiles without replacing the tile.  So
    if a breakable block is placed over a tile block and in the game the player 
    destroys the breakable block, then the tile block will become visible.

s - Save the map to the name in the upper right corner of the screen

shift + s - Save the map as a new name (but doesn't change the name of the current map)

l - Load a map by name (it's easier just to use Page Up/Down to navigate through the list)

n - Creates a new map and keeps the current map's tiles (if you want to do a "save as"
    while also changing the name of the current map you're working on, press 'n', name
    it then press 's').  File names now support underscore and space characters.

c - Clears all tiles and blocks from the current map

v - Hide the interaction blocks so you can view what is behind them

b - changes the background image

Left click - place a block

Right Click - remove a block (only removes blocks from the mode you are in)

ESC - Exit

Make sure you play around with the controls a bit before trying to create an 
important map.  Just remember that pressing 's' saves instantly to what ever map name
is in the upper right corner, overwriting what ever was there before.



------------------------------------------------------------------------------
 Game Controls
------------------------------------------------------------------------------

***********
*   PC    *
***********
Menu
----
Up/Down - Choose menu option
Left/Right - Change menu option
Enter - Select menu option (also changes game mode goal)
Space - Picks random map or mode when selected
RCTRL - Hold down for Map View mode


Map View Mode
----
Left/Right - switches to next/prev map
Space - Picks random map
Enter - Starts game


Game
----
Enter - Pause game
ESC - Exit back to menu


Player 1 
----
Left Arrow - Left
Right Arrow - Right
Up Arrow - Jump
Down Arrow - Jumps through solid on top blocks
Hold RCTRL - Turbo running and jumping (shoots fireball if player has fire 
             powerup or explodes bob-omb in bob-omb mode)


Player 2
----
a - Left
d - Right
w - Jump
Hold s - Down jump
Hold e - Turbo


Player 3
----
g - Left
j - Right
y - Jump
h - Down jump
Hold u - Turbo


Player 4
----
l - Left
' - Right
p - Jump
; - Down jump
Hold [ - Turbo


***********
*  XBOX   *
***********
Menu
----
Up/Down D-pad - Choose menu option
Left/Right D-pad - Change menu option
A Button - Select menu option (also changes game mode goal)
X Button - Picks random map or mode when selected
Y Button - Hold down for Map View mode


Map View Mode
----
Left/Right D-pad - switches to next/prev map
X Button - Picks random map
A Button - Starts game


Screen Resize Mode
----
Left Thumbstick - Move upper left corner of screen
Right Thumbstick - Move lower right corner of screen
A Button - Save setting and exit resize mode


Game
----
Start - Pause game
Back - Exit back to menu


Player
----
Left D-pad - Left
Right D-pad - Right
A Button - Jump
Hold Down D-pad + A Button - Jumps through solid on top blocks
Hold X or B Button - Turbo running and jumping (shoots fireball if player has 
                     fire powerup or explodes bob-omb in bob-omb mode)

The port the controller is plugged into determines which color Mario you will
control.  
Port 1 - Red
Port 2 - Green
Port 3 - Yellow
Port 4 - Blue

You may plug into which ever port you like and to enable that player, use the 
players option on the menu.  Use right/left to select the player (will be 
highlighted) and press A to choose between disabled, player controlled and CPU 
controlled



------------------------------------------------------------------------------
 Game Modes
------------------------------------------------------------------------------

Classic
----
This is the original Mario War game where you start with X lives and the last
player with any lives left is the winner.  Killing yourself on spikes causes
you to lose a life and collecting the 1up mushroom gives you an extra life.


Frag Limit
----
This is the standard frag limit game where the first player to kill X players
wins.  Killing yourself on spikes causes you to lose a frag and collecting a
1up mushroom gives you an extra frag.


Time Limit
----
This is a timed game played to the number of seconds you select.  The player
with the most frags at the end of this time is the winner.  Killing yourself 
on spikes causes you to lose a frag and collecting a 1up mushroom gives you 
an extra frag.


Coin Limit
----
This game isn't about killing other players, it is about collecting coins.  The
first player to collect X coins wins.  Killing yourself on spikes has no effect
(except for dying and respawning) and collecting the 1up counts as collecting a
coin.


Yoshi's Eggs
----
Yoshi's game is a little like capture the flag, where the flag is a green spotted
dancing egg and the base is Yoshi.  The first person to return X eggs to Yoshi
wins the game.  Eggs can be stolen from players that are carrying them by killing
them.  Killing yourself on spikes has no effect (you'll even keep the egg, if you
have it) and collecting a 1up gives you an additional point.


Chicken
----
This is the capture the chicken game from version 1.2, though it has been improved
with chicken sounds and the player's sprite turns into a chocobo when he's the
chicken.  Initially, the first person to kill another person will turn into the
chicken.  The player that is the chicken will rack up points.  The first player to
X points wins.  Dying on spikes will cause you to lose the chicken, if you are the
chicken and collecting a 1up mushroom will give you 1/10th the goal points.


Tag
----
Tag is the opposite of chicken mode.  At the start, one player will randomly be 
chosen as the tagged one (they will be bright green with a white border).  It is 
the job of the tagged one kill somebody else to transfer the tag.  The tagged player
gets a speed boost to help him catch the other players.  When you're the tagged
player, you'll be losing points.  When your points reach 0, you are removed from 
the game and the player with the highest points will then become tagged.  Dying
on spikes has no effect and collecting a 1up mushroom restores 1/10th the starting
points.


Domination
----
This mode is like domination mode from many FPSs.  There will be #ofplayers + 1 
targets randomly placed around the map and it is the goal to control as many of them
as possible.  You control them by tagging them.  The more you control, the faster
you accumulate points.  The first player to accumulate X points wins.  Killing 
yourself has no effect and collecting a 1up gives you 1/10th the goal points.


Fire Frenzy
----
This mode has the same rules as Frag Limit, except special fire flower powerup cards
will randomly spawn around the map.  Collecting one of these cards give you fire power.
It makes death match just a little more exciting.


Bob-Omb
----
This mode has the same rules as Frag Limit, except a special bob-omb powerup card will
randomly spawn.  Collecting this card turns you into a bob-omb.  Press the turbo button
to explode killing all players (except yourself) in a large area around you.  After 
exploding the bob-omb, a new bob-omb powerup card will spawn.


Survival
----
This mode has the same rules as Classic except now Thwomps rain down from the sky.  
Hitting a thwomp kills you.  The last player alive wins.  After spawning, your player
will be invincible for one second so you have a chance to avoid any Thwomps you may have
spawned into.  You will have a yellow glow during this time.


Free Play
----
This mode has all the same rules as frag limit except there's no limit.  You play until
you're done.






------------------------------------------------------------------------------
 Game Features Since Version 1.22
------------------------------------------------------------------------------

Here is a list of improvements that were added since version 1.22:

 - New interaction blocks
      Breakable blocks
      Note blocks
      Powerup blocks
      Flip blocks
      Bounce blocks
      Donut blocks

 - Powerups
      Star
      Fireflower
      1up

 - 17 new background images

 - 280 tiles
      Ice tiles
      Death tiles (above only, below only or any side death)

 - 7 New Game modes
      Coin Limit
      Yoshi's Eggs
      Tag
      Domination
      Fire Frenzy
      Bob-Omb
      Survival

 - Improved collision detection (fixed screen edge bugs)

 - Chocobo sprites in Chicken Mode

 - Down jumping through solid on top blocks

 - Improved menu
       Graphics
       Map view
       Player select (allows any player to be in any state: disabled, player, cpu)
       Help keys at bottom of screen

 - Choice of spawn styles
      Added door and swirl to help you find your player when spawning

 - Pause game feature

 - Improved game scoreboard - game leader wears crown

 - Two layers on map (one for tiles and one for blocks)

 - 10 new maps and updated old maps with new blocks and backgrounds

 - Various eyecandy effects like dust and explosions

 - Friction jumping through air is less than on ground

 - Added classic Mario sound effects

 - More vibrantly colored player sprites